the game will be a Marvel-DC crossover, and originally I was working on a very Big plot with lots of ties to obscure canon, and may indeed still do that, but maybe for a con-game.
Instead, many of the kernals of that original idea have morphed into something new, and it will be fun, with some silliness, but will have that same undercurrent of serious that great comicbooks can have.
So, the available player characters will be:
Luke Cage
Power Girl
Captain (Ms.) Marvel
Shazam
Troia
Wonder Man
And, so, to whet your appetite, here is...
CAPTAIN MARVEL
Carol Danvers
ENERGY
ABSORPTION AND CONVERSION- 15 ◊◊◊
(1/2/3)
+2
if Pushing
+2 after 3
Usages
+2 Linked
with ENERGY BLASTS
+2 Linked
with PHYSIOLOGY
+2 if a full
round spent charging up
Link (+5)
ENERGY
BLASTS- 13 ◊◊◊ (3/2/1)
+2 Linked w
ENERGY ABSORPTION
Link (+5)
HUMAN-KREE
PHYSIOLOGY- 9 ◊◊◊ (1/1/1)
(Strong,
Tough, Flight)
+2 Linked w
ENERGY ABSORPTION
Link
(+5)
AIR-FORCE
HOT-SHOT- 7 ◊◊ (1/1)
Link
(+3)
SEVENTH-SENSE-
5 ◊ (1)
Auto-Defend
Link (+3)
COMPLICATIONS:
Alcoholic
Chip on Her
Shoulder
THRESHOLD: 10
She has a very limited number of Traits, and I played around with the math (and yes, I know my numbers are off slightly, as in she is just over 200 I think), and I really like this build. She may run out of Traits quickly, but actually gets even more badass when she does.
Like, she gets attacked, has already used her ABSORPTION 3x, but only has one Setback Token:
"I push, using my ENERGY ABSORPTION to take the blow, falling to my knees as the energy courses through me."
I will spend a full round charging up after the attack.
So, for defense, player is rolling say, two dice, keeping the worst, but adding 19. For an attack after charing up, rolling three dice, keeping the worst, but adding 19 before Linking anything, and without pushing.
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